Computational art

interface, interactivity and complexity

Authors

  • Suzete Venturelli Universidade de Brasília

DOI:

https://doi.org/10.26512/vis.v16i2.20763

Keywords:

Interface. Interactivity. Computerart. Art and technology. Interagent-subject. Complexity

Abstract

Research on computational art focuses on the forms of aesthetic experience and on the global analysis of works that concern both artistic and technological poetics. In this sense, revisiting recent history, the text presents computational artistic works, involving interface, interactivity and complexity, in the context of the contemporary production of computer art. The place of the spectator, as collaborator, is placed in the center of artistic and computational devices. The text also described several projects carried out with the support of CNPq and the University of Brasília.

Author Biography

  • Suzete Venturelli, Universidade de Brasília
    Professora pesquisadora da Unversidade de Brasília, Instituto de Artes, Departaento de Artes Visuais desde 1986. Pesquisadora do CNPq. Artista e escritora.

References

CONWAY, John H. The Game of Life. Scientific American, October, 1970.

MORIN, Edgar. Por uma reforma do pensamento. In: PENA-VEIGA, A.; NASCIMENTO, E. P. (org.). O pensar complexo. Rio de Janeiro: Editora Garamond, 1999.

OITICICA, Hélio. Aspiro ao Grande Labirinto. Rio de Janeiro: Rocco. 1986.

WEISSBERG, Jean-Louis. Le Simulacre interactif. Thèse de doctorat en sciences de l’éducation, Université Paris 8, 1985.

Published

2017-12-02

Issue

Section

Colaborações - Tema Livre

How to Cite

Computational art: interface, interactivity and complexity. (2017). Revista VIS: Revista Do Programa De Pós-Graduação Em Artes Visuais, 16(2), 415-424. https://doi.org/10.26512/vis.v16i2.20763